The Mill | American Family Insurance
I used photo reference and a real toy car when creating several versions of the model/UVs for the undercarriage and dash. I also cleaned up the body model done by another studio around the windows and back end.
Maya, Substance Painter, Arnold, Illustrator, Photoshop, Nuke
I spotted a pre-WW1 French racing plane on a visit to the Royal Air Force museum in London, and I loved the seven cylinder engine with the really distinctive engine cover, and all of the exposed wood frame. I laid out the UVs in rows based on material, and used procedural approaches in many of my texturing masks. The displacement was made with a combination of hand painting/procedurals in Substance Painter, and logos/text drawn in Illustrator.
Zbrush, Maya, Mari, Arnold, XGen, Nuke, Photoshop
I am fascinated by how absurd the giraffe weevil (Trachelophorus giraffa) looks, so I added a bow tie to exaggerate that a little more. I painted the tiny ridges into the displacement with Mari, and the other textures use that and cavity/ao as the starting point. The sparsely placed hairs on the head and antennae use a modified cavity map as the density mask.
The Mill | Nationwide Insurance
I built the miniature insurance office, and sculpted a new outfit and hair for an existing figurine. I also provided masks for lighting/lookdev artists, and made frequent updates based on client notes.
The Mill | Illumina
On this job with a tight schedule, I removed sections of CAD data and built clean subdividing geometry to replace it, but only for what was directly seen in the shots.